Each building has a radius of influence, meaning the layout of your blossoming metropolis is paramount. They will also want buildings such as pubs and churches.
Once you have enough materials, you can start to construct the homes that will attract new residents, and from that moment on their requirements start growing.Īt a peasant level they will need fundamentals like food, meaning you will have to place farms, mills and bakers on fertile land. Every single building that you construct is in reaction to their demands, as they evolve from lowly peasants into esteemed upper class citizens.Īt first you will have to concentrate on sourcing the raw materials of wood, stone and ore that will be the building blocks of your settlement. Playing Anno 1701, the emphasis is entirely on the wants and needs of the residents of your fledging city. Secondly it holds a looking glass to the player’s eye, zooming you in to a level where rather than placing whole industrial and residential areas, you must position individual houses and cater for the needs of each tiny resident. Firstly, it stuffs it into a time machine and takes it back to the year of the game’s title, when earth was covered in new worlds to conquer and exotic foreign valuables. While Sim City stuck to its proven formula of graphs and statistics detailing everything from politics and commerce through to pollution and infrastructure, Anno 1701 focuses its attentions on the production of bread, wood, tea and the like.Īnno 1701 does two things to Sim City’s well-known gameplay model. That isn’t to say that Anno lacks comparable depth rather it just concerns itself with more humble pursuits. I currently have no plans to write about Anno 1701.In the wake of Sim City DS comes another, altogether less serious city builder in the shape of Anno 1701.
You may also be interested in my Anno 1602 FAQ/strategy guide. Appendices - Topics include Building and Industry Data, Production Links, Production Efficiency, Military and Ship Data, and Research Trees.Technical Issues - Solutions to common technical problems. Cheating and Editing - Cheat codes, trainers, editors, and scenario installation. Treasures, Monsters & Pirates Scenarios - Walkthrough and strategy for scenarios in the expansion/addon: Scavenger Hunt, Brother against Brother, A Pirate's Life, Ore Monopoly, A Plague of Pirates, Trade with Montana, Sole Ruler, Smugglers, Mountains of Fire, The Native Americans' Curse, A Small World, and Desert Battle. Original Scenarios - Walkthrough and strategy for scenarios in the original game: Hobson's Choice, Ruthless Richard, Friendly Neighbors, The Bet, Playing for Time, Settlement Recipe, The King of Ore, Many Small Islands, Negative Influence, Siege, The Marquess (Marquis/Marquise), and Metropol. Campaign - Complete campaign walkthrough: Nova Fora, Barbarrossas' Throne, Helter-Skelter, Infernal Triad, Pack-Ice, Toguldur's Stone, New Acquaintances, Resistance, Genesis, Revenge, Quentin's Reef, Justice, and Good or Bad. Strategies - Topics include Colony Planning and Building, Industry Planning and Building, Colony Management and Research, Trade and Diplomacy, Pirates and Natives, and Military. Topics include Setup, Interface, Climate and Resources, Roads and Storage, Colony Buildings, Colony Development and Events, Research, Trade and Diplomacy, Pirates and Natives, Ships, Military Units, and Combat. Getting Started - Introduction to game Concepts, starting Strategies, and Tutorial walkthrough.
Introduction - Game information, requirements, patches, and multiplayer history. Preface - Author's notes, credits, legal statement, and FAQ version. It also includes information about the addon/expansion, "Treasures, Monsters & Pirates". This FAQ is a guide to the video game Anno 1503, also known as 1503 A.D.