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We can see this difference in the following chart, which I've color coded.Ĭomparing fletching tc to unupgraded tc based on vils and armorīeside the top left corner which SOTL zoomed in on, there is clear advantage in getting fletching for fully garrisoned TCS and any units which have between 2 and 4 armor. We can see that against targets who have between 2-4 armor (almost everything you will fight) and for large numbers of vils, fletching improves TC performance drastically, by both reducing the effectiveness of armor and by raising the maximum damage to 60 (now reached with 12 vils.
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When we upgrade fletching, we get this chart:ĭamage per volley of fletching garrison TC vs. The first effect is show by the fact that going from left to right on any low gives a downward slope equal to the number of arrows (row 5 does 25 against 0 armor, 20 against 1 armor, 15 against 2 armor etc.) and the second effect is shown in how nothing changes from 10 - 15 because the TC is capped at firing 10 arrows, which means 5 damage when there is no fletching. Doing research allows all of your villagers to contribute to the damage instead of just some of them.īoth of these effects are showed in the following graphs:ĭamage per volley of garrisoned TC vs. There are two factors that SOTL left out here.ġ: Armored units get to apply their armor to every arrow fired at them, so reducing the number of arrows is exactly what you want to increase damage.Ģ: The maximum damage a TC or tower can do is capped by the number of arrows. "Increasing blacksmith upgrades causes a constant and sufficiently small number of villagers to do less damage per second to unarmored targets." But here is the correct version of this sentence: He also implies this applies to TCs.įor towers, he isn't completely wrong. He then shows a misleading graph that shows the DPS decrease as more upgrades are bought. "Villagers get worse as you get more blacksmith upgrades for towers" I hope no noobs have avoided these researches because of the conclusion SOTL came to in his "should your garrison archers in your towers?" video linked here. Please research fletching and bodkin arrow to defend your eco. Spirit of the Law's tower/TC garrisoning video is wrong
Hello everyone! As some of you may know, I've been planning my 24 hour (2x12h) stream for quite a while now after reaching a certain sub goal on my channel (Thank you all Stay up to date here -> submitted by /u/Hera_Aoc \this has been approved by mods) submitted by /u/LilTrouble_ Īugust 11 New map pool. Some of the rewards we have as we push towards the fundraising goal are things like: a dramatic ASMR Build Order reading, playing AoE with toes on hotkeys instead of fingers (monkaS), and maybe a Villager Cosplay (complete with goat!).
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The lineup consists of AoE2 Bingo, ranked play, live music, Pro Showmatches and more :DĪpologies for the bombardment of links, but I want all the information to be ready at hand if you are interested to check out what I have planned!ĭetails about the Showmatches can be found here: ĭetails about the Campaign as a whole can be found here:
I'm super excited to share with you my #14forStarlight fundraising campaign! Long story short - I'm hosting a huge range of events this month to raise money for seriously ill children in hospitals across Australia. Make the worst civ possibleĪoE2 Fundraiser ft. Exchange the techtree of one civ with one of a diffrent civ.Doesn't it look like cumans civ symbol?.
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AGE OF EMPIRES 2 ROTATE GATE HOW TO